UFO: Blackstorm Shield
Gameplay music for UFO: Blackstorm Shield by Helpa Games. The song has 2 intensity levels that cross-fade seamlessly ingame when in and out of an emergency situation.
Gameplay music for UFO: Blackstorm Shield by Helpa Games. The song has 2 intensity levels that cross-fade seamlessly ingame when in and out of an emergency situation.
These are the songs I made for the game Micromon by Moga and ZigZaGame Inc.
All other music heard in game by Matthew Pablo.
This is the demo reel for Tweetland, a game by Tree Interactive.
Playing around making new synth sounds.
Bleepy-bloopy song combining some 8-bit sounds with slightly more modern ones.
Home of the cute but troubled Jubli people. A blend of 8-bit sounds and orchestra samples.
A mystical tower, believed to house little more than gears and maintenance passages. You discover great mysteries in what appears to be the office of an ancient chronologist and the aged documents and notes scattered untidily across the room.
Imagine a futuristic city in which “flycars” pass by quickly and orderly over virtual roads. You’re riding one of these flycars on a particularly lonely road, enjoying the view and unconcerned about where it may take you.
A futuristic city theme for a fun, upbeat game. Perhaps something with robots.
Some days are quite intense, even by videogame hero standards.