A song divided in 4 clear different levels of action, from stealth or calm tension to all-out battle.
Aboard the abandoned experimental submarine laboratory S.S. Ophion.
Processed 8 and 16 bit sounds and other happy things.
You’re standing alone in a crystal-clear spring, surrounded by flowering plants all colors of the rainbow, adorable forest animals, friendly bugs and all that. A prefect moment to drink one or two potions before going back to slaying dragons or whatever it is you do.
Now for something darker.
Far from everything, in the middle of nowhere, lies a solitary observatory where small groups of astronomers spend late nights looking at the starry sky with unshakable discipline and everlasting wonder. And drinking cocoa.
Here’s something darker and more ambient-oriented. The kind of music you would expect to hear in a space espionage game.
I tried complementing old-school game sounds and simple synths with more ambienty effects so it has an eerie but oddly peaceful atmosphere.
A mystical tower, believed to house little more than gears and maintenance passages. You discover great mysteries in what appears to be the office of an ancient chronologist and the aged documents and notes scattered untidily across the room.
“The Lonliness of Being Unreal”. Being a creature that doesn’t exist isn’t easy. Inspired by a painting by Mioke.
This song was an entry for a contest in an internet community. I tied for the first place with the wonderful composer behind Creatunes.
This was created for a “forest”-themed music contest in an internet community. The title is french for “The festival of the owls”. This song won the first place in said contest.