The Earth is about to be lost to an agressive and mysterious alien invasion. You’re an ace fighter pilot flying right into the fray in an experimental ship designed with co-opted alien technology. Your mission: to survive and blast as many of the buggers as you can in the process.
Home of the cute but troubled Jubli people. A blend of 8-bit sounds and orchestra samples.
Here’s something darker and more ambient-oriented. The kind of music you would expect to hear in a space espionage game.
I tried complementing old-school game sounds and simple synths with more ambienty effects so it has an eerie but oddly peaceful atmosphere.
Cozy and colorful sounds and simple melodies. This song would go well in a game about riding horses in the sky.
A mystical tower, believed to house little more than gears and maintenance passages. You discover great mysteries in what appears to be the office of an ancient chronologist and the aged documents and notes scattered untidily across the room.
You’re in a futuristic setting fighting off hordes of cybernetic baddies with your trusty energy blade.
Imagine a futuristic city in which “flycars” pass by quickly and orderly over virtual roads. You’re riding one of these flycars on a particularly lonely road, enjoying the view and unconcerned about where it may take you.
A futuristic city theme for a fun, upbeat game. Perhaps something with robots.
Some days are quite intense, even by videogame hero standards.
“The Lonliness of Being Unreal”. Being a creature that doesn’t exist isn’t easy. Inspired by a painting by Mioke.
This song was an entry for a contest in an internet community. I tied for the first place with the wonderful composer behind Creatunes.
This was created for a “forest”-themed music contest in an internet community. The title is french for “The festival of the owls”. This song won the first place in said contest.